Friday, 12 February 2016

Weekly Update 3 06/02/2016 - 12/02/2016

Weekly Update 3 06/02/2016 - 12/02/2016

This week I spent time creating an illustration of my rocket chess, this eventually evolved into just a rocket, just practice perspective for when I try to create my final art for the design, I also attempted to create some 3 D models that are relevant to my 3D chess piece as more practice

S.W.O.T

Strengths:
This is a good way to practice, it is enjoyable as I learned new skills in 3DSMax which I have neglected in my other assigns focusing on a more illustrative role, 

Weaknesses:
This process stops me creating work for the actual hand in that is presentable and is actually relevant, I spent a lot of time researching and studying this week and not actually getting any work done, 

Opportunities:
I leaned many new keyboard shortcuts for 3DSMax and wrote them down in a pen and paper format. Practice makes perfect.

Threats:
My funding is running low, I almost cannot afford my Photoshop, 3DSMax, Microsoft Office subscriptions, if I don't hurry my progress I may not be able to continue working and get anything done at home.

We were also treated to a  big pile of inspiring artwork from our tutor at college, which gave me drive to create more of my own and adopt some of his techniques, but once again, none of this matters because we have an approaching deadline and 4 Modules so time to be creative is very limited.

For next week:
I need to make a start on my Essay, I still and not quite sure on what subjects to write about, but after a talk with my peers some good ideas have came up such as: Virtual reality and its effects in the Gaming Industry, Storytelling Through Game play and my own idea is: How Concept Art Was, Is and Will Be Created for Games.

Hopefully finish it so I don't have to worry about any more writing, I must also learn how to Harvard Reference before I finish my bibliography so give credit where it is deserved.



Rocket Silhouettes and Illustration:



























This was just to get in the mood of the Russian Spacerace subject matter, I was trying get an idea of what I wanted everything to look like, the colour scheme, the silhouettes are just early designs to help with my 3D modeling process.

Here is one of the 3D models I created to practice my designs

Created using the mirror tool and extruding , beveling and using Movement scaling and rotation to form a bottle shape, I also found out how to add text into a 3D model to create a front design.

Another piece of art to talk about, This one was created for the Concept Art assignment back in year 1 of my foundation degree.

I called it Last Stand
This is one of my favorite pieces I have ever done, I think the composition, colours, subject matter and pointed character features highlight the image very well, and they all appeal to my personal taste, This was done using a combination of skills I gained using techniques given by the great Feng Zhu from his online YouTube school.

I learned much when creating this image, mostly about how I can use elements from the foreground to highlight the point of interest, I spoke to my tutor Tony about this piece and he thought that the best place for this point of interest would have been the foreground zombie, directing the viewers eye to my intended point of interest, I agreed with this and I will adapt this idea for the future, the point f interest doesn't have to be the most well detailed and well-drawn, it simply has to be the most interesting.

The Contrast in colours allows me to highlight the silhouettes of the the party at the top of the mound, creating a point of interest and image depth, I also attempt to use an effective use of light to highlight the point of interest.


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