Friday, 29 January 2016

Games Simulation

Games Simulation

This module was all about creating a video game level using our design skills and simulating a game
the level did not have to have any game play elements , they are merely an after thought, the module was mostly about our artistic/designing skills

I continued the idea from my environment design module because I liked the aesthetic and style, set in a Slime refinery type area.

I loved this module a lot, it helped me learn how to create animations using Unreal Engine and help me understand programming using nodes

Here are some concepts of some of the characters and environment that will be present in my game level


The Title: Goo Dodger






Dodger himself
Fist and Foot Meathead

Professor Slimeball











Asset List
I have a large list of assets I have drawn to create my level, these were all created in Photoshop and are designed to be environmental features/pickups for the level.


Pipes, These were used to create the levels walls and obstructing platforms for the player to walk around on
















Computers,These are just to help fill the space to make the environment populated









The reason I uploaded these is to talk about my progress from year 1, these are all small but help populate a level, in comparison to last years work which are all grand large illustrations that are developed around concept art, a different form of art for assets for use in a game, just to talk about how I feel I have improved over the year.


I also learned how to create a walk cycle for animation:















This module further allowed me to learn more about anatomy as you can see in of the run cycle animation.

A screenshot of the level in production:


I will not fill this blog with irrelevant screenshots of previous work any more, these were simply uploaded to show what exactly it was that I did during Games Simulation, In evaluation I loved this module, more then  thought I would, it was very interesting to be able to draw and put in place assets for a game level and see them impact a characters movement, and the node programming was very interesting and a different easier way to program and get the assets to act the way you want them to.

SWOT
Strengths
This module at first was daunting and I was afraid of the final result, but I learned a massive amount about unreal engine and I was able to create a pretty nice game level that looked nice. it gave me confidence

Weaknesses
 would have liked to learn more about the technical side of things, more coding lessons would have been amazing but we are only in uni for 2 days a week so time is already tight

Opertunities
As I have mentioned before I learned loads in unreal so I was able to broaden my horizons to this software and I am now able to use it and its basics, I will enjoy testing my limits in the future with this new knowledge

Threats
at first this module was hard, the multiple outcomes had be guessing and not sure what to do until about half way through, I spent too much time just thinking rather then doing on this assignment.

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